Rules
- Robot Size Constraints: Your robot cannot exceed the dimensions 7in x 7in, with no height limit. These dimensions include the mechanisms used to complete all the challenges.
- Robots are not permitted to include “smashing” mechanisms. You are only allowed to push opponents outside of the sumo ring.
- You must add padding to the outside edges of your robot so as to minimize damage to opposing robots, and increase your chances of a safer fall.
- Your robot cannot (intentionally) damage the field.
- No flashing code during rounds! You’re welcome to do it in between rounds.
- You cannot enter another team’s side of the field. You may only use your own territory and the neutral areas.
- You may pick up and adjust your robot IFF it is unable to move (flipped, sideways, etc.)
- Your team’s robot and robotics kit must be stored in the RAS office.
- If you choose to, you may purchase other parts using your own money (up to $15). However, each purchase must be approved by the Steering Committee Heads.
- Wood, filament, or acrylic from TIW is not included in your budget.
- Screws, Nails, or Glue-type materials are also not included in your bugdet.
Scoring
This section will detail how points will be tallied up during each round.
Checkpoints
While placement on competition day will mainly depend on the points earned during competition rounds, the amount of checkpoints that teams successfully completed (and whether they were completed on time or late) will be critical in cases where two teams are tied for points.
Take a look at the checkpoints section for specific requirements of each checkpoint!
Section 1: Walk Out
- +5 points for autonomous completion (going through line and color sensor challenges autonomously)
- 0 points for manually driving through this section
Section 2: Sumo Section
- +3 points for staying in the ring for 30-seconds, regardless of how many other competitors there are on the ring at the same time.
- +4 points for staying in the ring an additional 30-seconds after the first three points are awarded (aka, one full minute elapsed)
- +2 points for pushing an opponent out of the ring
Section 3: Tap-Out
- +0 points for returning back to the start point using controller
Final winner will be chosen by averaging individual team scores across the rounds and choosing the top 3.