Rules and Scoring

Rules

  1. Robot Size Constraints: Your robot cannot exceed the dimensions 9in x 9in, with no height limit. These dimensions include the mechanisms used to complete all the challenges.
  2. Your robot cannot (intentionally) damage the field.
  3. Your robot cannot interfere or impede the other robot on the field.
  4. Your team’s robot and robotics kit must be stored in the RAS office.
  5. You may pick up/adjust your robot when moving from one challenge to the next during competition.
  6. If you choose to, you may purchase other parts using your own money (up to $25), but we stress that this is not necessary, and your kit should have all the materials needed to adequately complete the challenges. If you do decide to purchase parts, please let the organizers know so we can determine whether said part is acceptable for the competition. Wood, filament, or acrylic from the TIW are not included in the $25.
  7. No flashing code during rounds! You’re welcome to do it in between rounds.
  8. No driving through the middle to the othe team’s side.

Scoring

This section will detail how points will be tallied up during each round.

Checkpoints

While placement on competition day will mainly depend on the points earned during competition rounds, the amount of checkpoints that teams successfully completed (and whether they were completed on time or late) will be critical in cases where two teams are tied for points.

Take a look at the checkpoints section for specific requirements of each checkpoint!

Section 1: Breaking into the lab

  • +2 points for autonomous completion
  • 0 points for manually driving to the correct color tile

    Section 2: Navigate the lab

  • +5 points for autonomous completion
  • 0 points for manually driving through the lab

    Section 3: Dodge the Lasers

  • +5 points for autonomous completion
  • 0 points for manually driving along the line

    Section 4: Destroying the Aggienator!

    The Aggienator has three tiers to launch/push your ping pong ball into:

  • +3 points for pushing ping pong ball into the first tier First tier is ground level, no launching required
  • +5 points for launching ping pong ball into the second tier Second tier is elevated above the first tier
  • +10 points for launching ping pong ball into the third tier Third tier is elevated above second tier

Final winner will be chosen by averaging individual team scores across the 6 rounds and choosing the top 3.